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a5810Participant
It seems that everyone’s very busy those days. 🙂 And finally, the christmas day is upon us.
a5810ParticipantThis is my implementation of binoculars mod.
https://drive.google.com/file/d/1-j0Y1o_dH1C24aQ7KhmGcBzDoOCl-0Cz/view
Will you add something like that to the Mesecraft, to make zooming consistent?a5810ParticipantWell, there’re many people from different cultures in minetest discord. And the platform adds to the atmostphere. Perhaps we can look for useful information about minetest in it. Having the minetest official website and contentdb is enough though.
a5810ParticipantHaving guns in Mesecraft is fine. A gun can be called an enhanced bow. Why, then, do the swords, bows exist in video games as well as in Mesecraft and guns are nowhere to be found? “To me I think it is OK as long as a young person has good guidance and ethics” and “all of this stuff is OK as long as it is done properly and not disgusting or sadistic” are good points then.
Guns seems to be odd to add, because there are magic tomes and bows. There’s either a bow or a gun, but not both. I want it to contain a rifle in spite of that.
a5810ParticipantSome details of the descriptions which i tried to implement: (make it simplest)
* Magnification of a binoculars will be set to 4.0 (fixed). Thus an original view x, when a player has just joined the server, should be got. Then we have the zoom-in view z: z = x / 4.0
* A user presses the use key, and whatever the view, third-person perspective or first-person perspective, will be changed to the first-person perspective with the zoom-in view z (changed in an instant, 0 seconds). Then, when we don’t use it, we press the use key again and it will restore the third-person perspective or first-person perspective.
You can see those problems.a5810ParticipantNo, it isn’t the performance issues. It’s related to the function of binoculars in-game, without taking into account the performance.
a5810ParticipantWell, the zoom effect wears me out, though it’s totally new experience.
a5810ParticipantI’m not familiar with the unicode bugs, but no, it isn’t worth to add unicode. Beside, coffeeScryer did the same thing as i did but the words were displayed correctly.
a5810Participant* The information of the game could be found in this community, especially in project page. The community is for developers as well as the users.
* The criteria hasn’t been published at this time.
* The core feature probably includes all the basic features in minetest game, but I’m not sure. There’s no coincidence. The admin said that he had considered about what to add and what not to carefully.
* Unless everything which was tested is statistically reported in a documentation, there are no reliable premises.In short, the draft of complete specification hasn’t been published yet. Without it, everything’s hazy because of a curtain which is still covering the project. Should you play with the source code, you’ll uncover the answers of some questions. That’s what I may do while waiting for the drafts.
PS. I’m not fond of lua either, and didn’t understand how the mods could be run in minetest. But wonder why the admin didn’t put the code in his own git or svn server.
a5810ParticipantI may add some more:
- Use a tool if you want to know its duration, damage and speed, for it depends on the block that you want to break.
- Permanent fire source seems to be better than temporary one, but the latter that gives dim light will help you create something interesting.
- In game documentation’s useful, but information in minetest wiki will help you begin your journey in the vision. It’s outdated though.
It’s strange that the fire place won’t make smoke, and burns without coals, and oil lantern gives permanent light without oil. But it’s another story.
a5810ParticipantI’ll make use of the materials then.
a5810ParticipantIt seems lava could burned things in protected place. It’s late to realize the lava’s power….
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