A blocky survival game.

mesecraft

Forum Replies Created

Viewing 98 posts - 1 through 98 (of 98 total)
  • Author
    Posts
  • in reply to: New World #5075
    mesecraft
    Keymaster

    You’re 100% right. Actually, I was just thinking that myself! I’m so happy to see you both back again! Welcome back! Hey, I just registered mese.net a few weeks ago! I am and going to move a new site there with forums and I’d really appreciate it if you’d all join me there and help us move mesecraft and the mese net along!~ I’m sure we’ll get some new help and have more adventures ahead of us! Did you know Minetest is renaming itself to0! I guess great minds think alike, huh? ๐Ÿ˜€ anyways, I think we should restart the server too! I’ll download it now and back it up in case anyone ever wants access to their builds. Get ready for a brand new MeseCraft world and updates to begin again soon! <3

    in reply to: New World #5074
    mesecraft
    Keymaster

    HEY KIP AND CARZ. LETS DO THISSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS

    in reply to: T.H.R.I.V.E. #5057
    mesecraft
    Keymaster

    Hey carzomg! People are still around. Personally, I’ve been doing a lot of parenting and moving homes. Activity has slowed a bit but I’m hoping to help ramp it up again soon with some changes and more investment into development and community involvement.

    We’ve had a bit of a lul and development slowed. But I’ve been doing some work on the site this weekend and I’m working on a project to rebrand mesecraft.com under mese.net, a new USA cloud server (that we are now on as of this weekend), and future servers in europe and asia. I’m planning to hunker down this winter when it gets cold out (chicago winters) and bundle up and get some development work done on the games. There are a few pull requests that need to be addressed and immediate bug fixes.

    in reply to: Guide to Mesecraft- How to play #5044
    mesecraft
    Keymaster

    You need to combine iron with charcoal to make steel.
    You can burn logs (wood, not planks) to make charcoal and combine that with an ore.

    in reply to: Limitation of minetest related to binoculars mod #4828
    mesecraft
    Keymaster

    Hey! ๐Ÿ™‚

    Are you talking in about the zoom in effect that happens when you press “Z” on the keyboard? I’ve received feedback about that and people have stated that it likely causes performance issues in terms of increased network overhead. So I may end up removing that effect completey. Would this resolve the problems you’ve listed?

    in reply to: Farming pumpkins #4376
    mesecraft
    Keymaster

    Nice job

    in reply to: Friday the 13th Void Chest Scare #4102
    mesecraft
    Keymaster

    Patch is live on the server. This is a temporary patch! I’ll let it run for a bit before reverting.

    I know it seems crass, but the reason things break like this sometimes is because there are so many things changing in MeseCraft that it makes it difficult to account for all of these and do the additional work required to put backward compatibility into everything.

    in reply to: Early game suggestions #3994
    mesecraft
    Keymaster

    lift it. seems arbitrary. i didnt set that. the original dev of bees did.

    in reply to: activity seems to have slowed, ground to a halt? #3868
    mesecraft
    Keymaster

    I’m still motivated! Im working on ideas and narrative a lot still when they come to me.

    Yes, someone else here could probably give you more info on contributing, but I believe you are correct. You make a branch and can merge. Ideally, please try to keep merges coming into unstable and they work their way up from there (–> testing, stable)

     

    ๐Ÿ™‚

    in reply to: activity seems to have slowed, ground to a halt? #3862
    mesecraft
    Keymaster

    I think the last news post was Jan, but there have been updates since. I’m still commited, I know development has slowed, I’ve been very busy (work+family)and need to layout the todo list for contributors on what needs to be done and publicize that so we can get more efficient help/contributions.

    Aside from that, I’ve been designing narrative quite a bit and rethinking somethings.

    There has been a lot of improvements done to the website on the backend for performance and anti-spam, and just this month there were some very nice hardware upgrades for the server the site and games run on.

    -Komodo

    in reply to: General Lag Question #3814
    mesecraft
    Keymaster

    Not sure If i had the chance to say this yet, but welcome to Mesecraft ๐Ÿ™‚

    in reply to: General Lag Question #3813
    mesecraft
    Keymaster

    I’d have to go through the code and try to minimize it’s functionality to the essentials and try to optimize when it runs or adjust timers.

    in reply to: General Lag Question #3811
    mesecraft
    Keymaster

    I can check for a switch that could be added to the software that could detect the config and turn off dynamic liquids.

    in reply to: General Lag Question #3810
    mesecraft
    Keymaster

    Welcome, good points, and I aim to get these optimized soon. I know the ABMs and smoke/fire/lava is a bit out of control but the dynamic they add is fun too.

    in reply to: Names #3743
    mesecraft
    Keymaster

    player_transfer_distance has been set to = 16 blocks (16*16 nodes)

    in reply to: Names #3742
    mesecraft
    Keymaster

    Sure. I’ll take care of this now.

    in reply to: Body Block? #3724
    mesecraft
    Keymaster

    That makes sense. I’m glad you figured it out!

    in reply to: Body Block? #3717
    mesecraft
    Keymaster

    you can adjust that in the game.conf file. you need to change the way bones mod is configured. you may need to read the bones mod readme in the files

    in reply to: Hoppers and drawers #3653
    mesecraft
    Keymaster

    Why can’t hoppers be setup to move them into controllers?

    in reply to: The secret fossilized egg #3636
    mesecraft
    Keymaster

    That maybe already in the works ๐Ÿ™‚

    in reply to: New map no markets #3413
    mesecraft
    Keymaster

    ๐Ÿ˜• wtf

    in reply to: New map no markets #3411
    mesecraft
    Keymaster

    If you feel like doing another journey, i’ve implemented a short term fix for it on the server that should enable them.
    i had to enable them in the world.mt world file for some reason. they should be enabled through the game settings though, but it’s not working. You can give it a try now, i think they’d appear now.

    in reply to: New map no markets #3410
    mesecraft
    Keymaster

    Ok ill get it give me another couple days. Prettu sure i know what it is. But not sure why it didnt fix it

    in reply to: New map no markets #3407
    mesecraft
    Keymaster

    I just pulled the recent updates into the stable server and rebooted it. Can you test it now and see if you can get a market to appear?

    in reply to: Soundtrack download #3352
    mesecraft
    Keymaster
    in reply to: Soundtrack download #3351
    mesecraft
    Keymaster
    in reply to: Soundtrack download #3350
    mesecraft
    Keymaster

    It’s been quiet around here, yes. We’ve been making some improvements to the game code and the website has been improved alot and performs a lot better and has better anti-spam code too.

    in reply to: Griefers and Fly Hacking #3348
    mesecraft
    Keymaster

    They are using a VPN. It’s been the same group of people. Don’t give them attention. Just report & I’ll ban and look into counter-measures when I’m able. I’ve looked into some already but haven’t implemented any improvements yet.

    in reply to: New map no markets #3150
    mesecraft
    Keymaster

    There should be. I’m pretty sure this is a bug. Thanks for the response Kip. Very helpful!

    in reply to: Protected beds #3121
    mesecraft
    Keymaster

    @andyiii, awesome response. Thanks.

    Should protected beds set non-protected players spawn to the location? Any thoughts on this? I can see merits to both ways.

    in reply to: Mystery shadow #3089
    mesecraft
    Keymaster

    Those can show up occasionally. It’s a minetest mapgen bug from what I understand:
    https://forum.minetest.net/viewtopic.php?t=14718
    https://github.com/minetest/minetest/issues/195

    in reply to: Protected beds #3057
    mesecraft
    Keymaster

    Are you sure these are the circumstances that reset the spawn? Maybe it’s if you try to sleep in the bed without it being nighttime? or did you unset your other bed? Anything like that? I’m not sure how it happens and wasnt aware of this until today but it sounds like its frustrating.

    in reply to: Protected beds #3026
    mesecraft
    Keymaster

    I think maybe this is the function responsible?

    https://github.com/MeseCraft/MeseCraft/blob/unstable/mods/mesecraft_beds/api.lua#L16-L25

    Looks like it can remove spawn points, which then probably the spawn point reverts back to the server default spawn.

    I don’t have time this weekend to fix it, sorry.

    I have no idea what reverse is supposed to do. It looks like it might be a check so that the bed properly removes itself to fix a bug that happens sometimes. If anyone who can code can take a look when convienant, that’d be awesome. If there isnt an issue for this filed on github, we’ll need to file it.

    Busy with my baby this weekend and have lots of adulting going on this week.

    in reply to: Lag picking up items on MacOS #2765
    mesecraft
    Keymaster

    I think the lava thing is due to smoke processing and liquid processing.ย  His post was held up in moderation and I just approved it. @adude sorry for not seeing it sooner.

    in reply to: Lava wasn’t that hot #2656
    mesecraft
    Keymaster

    Hmm they should do that already I believe. Definitely a bug.ย  Also, welcome to the MeseCraft Forums!

    in reply to: New map no markets #2622
    mesecraft
    Keymaster

    I added them to the global game config, but they should have been working already.

    in reply to: New map no markets #2617
    mesecraft
    Keymaster

    i need to enable these markets in the world settings, or better yet, enable them by default. weird theyre not in the game settings… they should be for MeseCraft. need to check this tonight.

    in reply to: New map no markets #2596
    mesecraft
    Keymaster

    I wasn’t aware of this. I’ll try to look into it when possible.

    in reply to: MUST haves for Mescraft #2550
    mesecraft
    Keymaster

    I like the idea of including combo blocks.

    in reply to: Cloudlands should be higher up #2548
    mesecraft
    Keymaster

    Yes, 1K is considered orbital zone. Then 3K is moon. Lots of room and ideas to be built with space. Hopefully new planets and areas with unique biomes one day.

    in reply to: MUST haves for Mescraft #2405
    mesecraft
    Keymaster

    Great feedback. Give me some time to respond, but TNT revamed is already included. The items should be picked up by proximity as well. I’m not sure why it’s not in your game. I’ll have to double check.

    in reply to: Attendance #2382
    mesecraft
    Keymaster

    Sorry to hear this, I hope your family is OK and get’s better

    in reply to: A few things I don’t like… #2381
    mesecraft
    Keymaster

    We’ll be working on textures over time.

    If you do some youtube, let me know and maybe I can feature it here.

    Which mountains and colors do you mean? the volcanoes? They are just stone and dirt i think?

    Sprint, not going to add it,it’s asked for a lot, but I think it makes mob evasion too easy. I think sprinting will be tied to magic (mese) abilities and items instead of a player ab ility that can be used anytime. Not sure if springing really adds anything meaningful to how players interact with mobs and the game.

    TNT man, yes he is bascically just a discount bargain bin creeper-like guy. I can’t put in a creeper texture for obvious reasaons, but other than that, it’s a great mob to have in since he just blows up.

    in reply to: New to Mesecraft #2380
    mesecraft
    Keymaster

    Also, the eggs season are not working because the hacky way I implemented seasonal mobs. When they spawn they instantly do a check to see what the date is. if its not xmas time, they disappear.ย  It was the only way I could figure out how to make mobs seasonal without requiring server reboots during the holidays. I’m hoping there’s a better and more effcicient way eventually.ย  People have complained about a low mob rate. that should be improved for sure.

    in reply to: New to Mesecraft #2379
    mesecraft
    Keymaster

    Mese is an alien (foreign material) ore that is valuable. That is how it will be according to the lore at least. Energy source and maybe some special alloy material.

    in reply to: There are no topics here so…Halo Books! #2378
    mesecraft
    Keymaster

    Yeah, I heard once 343 took over it was starting to decline. I haven’t played Halo 5, but just a couple weeks ago I sat down with baby momma and we played through Halo Coop 1, 2, 3, Reach, and 4 in that order on Heroic. It was a lot of fun. I don’t think I’d get to the point where I’d read the books. A lot of the story and campaigns in Halo are confusing. There is so much jumping around and back and forth, but the gameplay is very solid and the locations are different and fun, good weapons, vehicles. I tried reading a Halo book about 10 years ago but never really finished or got too into it.

    in reply to: Texture Packs #2377
    mesecraft
    Keymaster

    We’re (we as in contributers and I) actually gradually replacing textures with versions that are redone and colored by a 64-color palette I’ve selected.

    Mailbox, Fireplace, and a few other items already have new versions.ย  You’ll see more coming out soon.

    in reply to: Cloudlands should be higher up #2339
    mesecraft
    Keymaster

    @keihdra The update hasn’t made it into the main branch of the game yet. Right now it’s only in the unstable (alpha) branch. Then it will move through testing branch (beta) –> the main/master branch (mesecraft). I tested it last night and it did generate islands at the right elevation but it seems like there was a crash too involving an inventory placement. (log above this post)

    As for your game and the servers, once the update is in the main branch, it will just mean that islands will now generate around 500. the ones that have been generated already will still be there where they were.

    in reply to: Cloudlands should be higher up #2330
    mesecraft
    Keymaster

    had a crash today after updating cloudlands and testing. posting to save it:

     

    AsyncErr: Lua: Runtime error from mod ‘cloudlands’ in callback environment_OnGenerated(): ….minetest/games/MeseCraft/mods/MTG/default/functions.lua:731: attempt to call method ‘is_player’ (a nil value)
    stack traceback:
    ….minetest/games/MeseCraft/mods/MTG/default/functions.lua:731: in function ‘log_player_action’
    ….minetest/games/MeseCraft/mods/MTG/default/functions.lua:753: in function ‘on_metadata_inventory_put’
    …t/games/MeseCraft/mods/MODULES/cloudlands/cloudlands.lua:2514: in function ‘addDetail_secrets’
    …t/games/MeseCraft/mods/MODULES/cloudlands/cloudlands.lua:2800: in function ‘renderCores’
    …t/games/MeseCraft/mods/MODULES/cloudlands/cloudlands.lua:2941: in function <…t/games/MeseCraft/mods/MODULES/cloudlands/cloudlands.lua:2913>
    /usr/share/minetest/builtin/game/register.lua:431: in function </usr/share/minetest/builtin/game/register.lua:417>

    in reply to: Cloudlands should be higher up #2314
    mesecraft
    Keymaster

    @miru @senordmt @andyiii @brokencircle

    OK, I’ve moved cloudlands biomes to +500 altitude with a +/-ย  100 variance. Someone should test this out with cloudland portals!

    in reply to: Earthedge Village (new server) #2304
    mesecraft
    Keymaster

    You can’t see webp images?

    in reply to: Exploration Update #2286
    mesecraft
    Keymaster

    They have to be good though. Some of the ethereal biomes are pretty good. Some are repetitive.

    in reply to: Exploration Update #2285
    mesecraft
    Keymaster

    I like all of these, I’ve been wanting to include more biomes, another planet with different biomes, skins, and nether content. ๐Ÿ™‚

    in reply to: Irregular server performance #2043
    mesecraft
    Keymaster

    I’ve been considering adding a testing minetest-server on a new server online that is not ran on the same hardware as “stable”

    in reply to: Irregular server performance #2042
    mesecraft
    Keymaster

    i shut down the testing server, freed up some memory, maybe that will help. let’s see. Let me know in an hour or two. It could just be busy on the server our server is on. (we have “neighbor” servers on the same hardware other people run)

    in reply to: Spam bot #1825
    mesecraft
    Keymaster

    An account was made here with that name, but given the rudeness and harassment that player has been treating us with, even after them being given a second chance and repeating the behavior, I decided to mark it as spam.

    in reply to: [Resolved] Accessing Mailbox crashes server #1744
    mesecraft
    Keymaster
    in reply to: [Resolved] Accessing Mailbox crashes server #1739
    mesecraft
    Keymaster

    Fixed and updated the code.

    in reply to: [Resolved] Accessing Mailbox crashes server #1736
    mesecraft
    Keymaster

    Thank you kip and @gluonsolvent, I’ll fix it asap

    in reply to: Request to Change Spawn #1728
    mesecraft
    Keymaster

    Sounds good to me. Just put me on the protectors please. “MeseAdmin”

    in reply to: Request to Change Spawn #1720
    mesecraft
    Keymaster

    Welcome to the forums, @giorge

    in reply to: Antrica castle trap #1585
    mesecraft
    Keymaster

    Actually, there is an option to move protections to another account. Antrica1 was spamming and was banned, a donyboy alt, I’m pretty sure, but there isn’t actually a ban in the game still on the account. Antrica is in the forums still too.

    in reply to: Notabug is Mediocre at best #1579
    mesecraft
    Keymaster

    FYI,

    I’ve been thinking about this as you’re not the first person to say this to me. When I made the repository, I didn’t know much about git. I still don’t. I mainly chose notabug because 1.) I liked the simplified UI, it was easy to navigate for me 2.) TenPlus1 used it, and I liked his mods starting out my modding. 3.) It aligned with FOSS really well. However, the feedback is piling up and I think it might be beneficial to consider changing this to a better git. I’m still learning git as we go and am by no means an expert on this.

    I don’t understand a lot of the features that come with changing to a better one and am simply going to imitate what the Minetest project uses, which is GitHub. I hope there is not a conflict of interest in this with Microsoft but if there are ethical dilemmas with this, I’m open ears.

    For now, I think it would allow more developers to contribute to MeseCraft by switching use to GitHub. Unfortunately it is the standard right now in Minetest and MeseCraft needs manpower and contributions over time, and I think switching to this platform will make it more accessible for many software contributes.

    I’m in the process of switching over everything to:

    https://github.com/MeseCraft/MeseCraft

    I would appreciate some feedback. Also, apologies for the delay, as I’ve been very sick lately but am significantly better now ๐Ÿ™‚

    in reply to: In-Game, and Out of Game Documentation #1552
    mesecraft
    Keymaster

    Welcome to MeseCraft. Your initial post has been approved and subsequent posts will automatically go through without approval. ๐Ÿ™‚

    in reply to: Griefers and Fly Hacking #1546
    mesecraft
    Keymaster

    I’m thinking we need to enhance the abilities of the protector blocks to control for lava fire and water.
    Also need to enhance our banning and reporting functions. Malicious Harrasment isn’t going to be allowed or tolerated.

    in reply to: Christmas Special Effects #1475
    mesecraft
    Keymaster

    Keep the suggestions coming in but also sign in around Dec 1st, central time

    in reply to: Christmas Special Effects #1471
    mesecraft
    Keymaster

    Youll be in for a nice surprise in a couple weeks then! Xmas doesnt start until after Thanksgiving!

    in reply to: The Depths of the Earth #1458
    mesecraft
    Keymaster

    Welcome to MeseCraft @xerxiaxynn

    in reply to: Found a bug, and I’m stuck #1425
    mesecraft
    Keymaster

    Fixed

    in reply to: Found a bug, and I’m stuck #1421
    mesecraft
    Keymaster

    Haha. New bug.funny one.

    Either be on when Im on or sharethecoords of the bed in question

    in reply to: Spam bot #1415
    mesecraft
    Keymaster

    OK noted. Just making sure. Thank you. Sorry for the confusion that post caused.

    in reply to: Spam bot #1412
    mesecraft
    Keymaster

    I was correct already Antrica2 showed up. So Antrica and Antrica2 are both banned accounts/IP’s now.
    If this continues let me know.

    in reply to: Spam bot #1409
    mesecraft
    Keymaster

    Antrica, you cannot troll that stuff maliciously in this game server. This game is hosted for a general audience and your messages are intended to create a hostile and lewd environment to hurt and upset other players. That is not in-line with the culture and goals of this project and community.

    Antrica’s chat privileges have been removed. Hopefully this stops the bad behavior. If it continues let me know please.

    Moving forward, this may just mean Antrica will come back with a new username. If that happens, let me know and I can start escalating this to IP bans and IP range bans that start affecting their VPN IP ranges.

    in reply to: Spam bot #1408
    mesecraft
    Keymaster

    OK. Yeah that looks weird. I can remove that user’s chat privileges. They may need to be logged in for me to do it. But I’ll see what I can do.

    in reply to: Spam bot #1406
    mesecraft
    Keymaster

    Yes, I can look into it. When did this happen? I Can check logs. Any keywords they used that will help me find the chat messages? I have to search the logs.

    in reply to: Server griefing #1403
    mesecraft
    Keymaster

    Fire basically needs to be stopped by protectors, and someone needs to code that in.

    in reply to: Server griefing #1402
    mesecraft
    Keymaster

    Still possible with boomers.

    in reply to: Griefer in Falldale #1367
    mesecraft
    Keymaster

    I think protectors will protect vs fire in a future update.

    in reply to: Irregular server performance #1343
    mesecraft
    Keymaster

    I had it freeze on me yesterday but I figured it was my PC, has I had just updated it and it was running very slowly until restarting.

    Anyways, I just restarted the server. Maybe try again now, let me know if it continues.

    in reply to: Pasta #1335
    mesecraft
    Keymaster

    I don’t think we have spaghetti in MeseCraft. I think the server you’re playing on added it and its a server specific bug.

    in reply to: New to Mesecraft #1318
    mesecraft
    Keymaster

    Mob spawns are too low. Ive gotten a few complaints in regards to this and i will up it soon. Just been extraordinarily busy recently. Itll be fixed asap.

    in reply to: New to Mesecraft #1316
    mesecraft
    Keymaster

    Seasonal mobs run a date and time check on spawn to see of theyre in season. Not the best way to do this, but i havent come up with a working alternative to check time and date before the mob spawn parameters is defined.

    in reply to: T.H.R.I.V.E. #1309
    mesecraft
    Keymaster

    Lightning currently leaves fires when it does strike. But so do trolls and arsonists.

    in reply to: Can’t log in #1291
    mesecraft
    Keymaster

    I’m happy to hear that. Please keep me posted on how that’s working out. I’d like him to be able to get in. Maybe the tablets have a harder time loading MeseCraft recently and time out when connecting.

    in reply to: Can’t log in #1286
    mesecraft
    Keymaster

    Sounds like he is IP banned somehow or is blocked. Does he use a VPN?

    I havent banned anyone.

    in reply to: found not, empty… null chests? #1230
    mesecraft
    Keymaster

    OK.ย  The depth is -161.5, which should be the abandoned city under the surface. I’m aware of this issue and will attempt to get it fixed for the next major update. I’ll try to replace it with something more interesting. Thanks for reporting it ๐Ÿ™‚ย  ย Welcome to MeseCraft.com hope you stick around.

    in reply to: found not, empty… null chests? #1228
    mesecraft
    Keymaster

    Can you get the node name of one of the chests? (hover over it and press F5 debug menu) I suspect maybe it’s the chests in geomoria which are showing up as wood chests with no slots. Need to fix this then. I just want to make sure its not lootpack chests or anything in dfcaverns.

    in reply to: found not, empty… null chests? #1227
    mesecraft
    Keymaster

    Hi, thread has been approved. First topics get flagged for review. It’s just for anti-spam purposes, every now and then a spammer gets through so we do that.ย  Welcome to MeseCraft.com Community!

    in reply to: Drawers deleteting stuff #1224
    mesecraft
    Keymaster

    The update is in the main stable server now, can someone test?

    in reply to: Bones and armor #1103
    mesecraft
    Keymaster

    What server are you trying this in? Is it dropping your inventory too?

    in reply to: Bones and armor #1100
    mesecraft
    Keymaster

    This should be fixed. Just need to pull the new code into the two servers. I’ll do that now. Can you test it?

    in reply to: Lore & Theories group chat backup #1084
    mesecraft
    Keymaster

    I dropped groups as a feature and just decided to merge the discussions we had. I moved it into the forums so it was preserved and we still had a copy of that brainstorming. Gave that subject it’s own dedicated forum too.

    in reply to: T.H.R.I.V.E. #1082
    mesecraft
    Keymaster

    The way this was written, was like perfect customer service lol. Good people skills, carzomg.

    in reply to: A quick feedback on the beta (freshwater) server. #984
    mesecraft
    Keymaster

    The guide NPC is an idea I really like but I haven’t found any mods that can allow for discussions. Does anyone know of any? Maybe we can ask in the Minetest forums.

    But in Terraria, there are NPCs you can talk and trade with. They even have quests. Would love to implement a similar system like that. That one server has a pretty good system like that but I can’t remember the name of it right now.

    in reply to: How to Upload Screenshots #895
    mesecraft
    Keymaster

    Yes. E-mail your creations and screenshots to contact @mesecraft.com and we will try to feature it on the screenshots page!

    in reply to: Translator Mod #843
    mesecraft
    Keymaster

    Do you know of any quality translator mods? I’ve already mentioned I’m open to trying some out.

    I just distrust a program to reliable form proper semantics

    I tend to trust/have faith in people vs relying on a program to do it for us with perfect accuracy.

    in reply to: Farm animals spawning #416
    mesecraft
    Keymaster

    Odie brought up a good point about wool for beds. and milk. But I think since these are essentials, maybe we can just use markets and have players sell items to noobs near spawn or we can consider cotton, etc?

    in reply to: Lemon’ades (Fruit Tools) #374
    mesecraft
    Keymaster

    Description text: When life gives you lemons, make lemon’ades!

Viewing 98 posts - 1 through 98 (of 98 total)