January 22, 2022 at 3:36 am #550
I recently brought up the idea of adopting a color palette standard so that we can have a standarized set of colors modders, developers,and texture artists can use to contribute content to MeseCraft. There is a skilled artist in the Minetest community that published a palette that he uses, Zughy 32 Palette. https://lospec.com/palette-list/zughy-32
Adopting a palette would reduce complexity of design. So that it’s easier and less stressful to create textures. Colors are predefined and you simply need to select colors from the palette and design your texture.
I think Zughy’s texture pack is pretty good. The colors look a bit washed/water colored. They aren’t very bright. It creates an aesthetic that not everyone might like.
Any thoughts on this? Or this style? I’d appreciate some opinions.January 23, 2022 at 2:14 am #557
Listening to this now.
https://www.youtube.com/watch?v=aMcJ1Jvtef0February 7, 2022 at 3:07 pm #730odieParticipant
- Posts: 31
I have looked at the color palette under the link. Unfortunately, there is only a small picture on which the colors are used. So it’s difficult to say how the environment would look like if it was applied to the whole game. And even more how it would feel to play in such an environment.
Maybe like in the Minetest game “XaEnviornment?”. It took me some time to accept the reduced rendering when I tried the game in single player maybe 2 years ago. It’s clear that the reduced rendering would result in a significant loss of rendering quality. On the other hand, I understand that limiting the colors would give some advantages for the development of the game. Possibly the game would then also become more compatible for less powerful devices?
Although I was a bit impressed by what a game like “XaEnviornment” should be able to offer for weaker devices, I was glad when I switched back to games with the usual graphics of Minetest and could play Minetest on a PC with the full color palette.
Translated with http://www.DeepL.com/Translator (free version)February 7, 2022 at 3:43 pm #735
We’ve actually decided to go with a different color palette. This one has more colors: 64 (actually, 67). 32 was a bit too basic. We will be working on adding these to a texture pack too. I’m going to focus on a few bug fixes and rewriting some stuff in the game today. Then I can help with textures.
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