General Lag Question

Home Forums MeseCraft Discussion Support General Lag Question

Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #3783
    jasonl8446
    Participant

    Hi everyone! I am new here/to Minetest in general

    I have a few questions pertaining to lag in mesecraft

    1. One of the biggest things that causes lag is the dynamic liquid mod. I move the dynamic liquid mod folder manually every time I update mesecraft, is there a way to disable it without moving the folder manually?

    2. Df caverns has a mine_gas that causes a lot of lag, do you have any suggestions for this? I could not find any config items for this. One thing was thinking of seeing if there is a way to make the gas disappear after a minute or so, similar to how the gas that comes from torches disappears. (At least I think it does)

    For anyone else reading who has problems with the plasma in the underworld, add this setting to your minetest.conf:

    dfcaverns_destructive_pit_plasma = false

    #3810
    mesecraft
    Keymaster

    Welcome, good points, and I aim to get these optimized soon. I know the ABMs and smoke/fire/lava is a bit out of control but the dynamic they add is fun too.

    #3811
    mesecraft
    Keymaster

    I can check for a switch that could be added to the software that could detect the config and turn off dynamic liquids.

    #3812
    jasonl8446
    Participant

    That would be cool, I do like the dynamic liquid mod, but when the server is not functional, it is not something I can use.

    Just curious, how would you optimize it? Since my understanding is that ABMs are single core, and that is a problem with the minetest engine.

    #3813
    mesecraft
    Keymaster

    I’d have to go through the code and try to minimize it’s functionality to the essentials and try to optimize when it runs or adjust timers.

    #3814
    mesecraft
    Keymaster

    Not sure If i had the chance to say this yet, but welcome to Mesecraft 🙂

Viewing 6 posts - 1 through 6 (of 6 total)
  • You must be logged in to reply to this topic.