A blocky survival game.

dcmenche

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  • in reply to: New World #5111
    dcmenche
        @dcmenche

        The server is down again?

        I’m wondering if one reason for the deadness is the way the spawn area has been blasted up by AFK players getting attacked by boomers and random griefing. There are no significant player buildings immediately visible from spawn so it looks like a griefed wasteland at first glance. This isn’t the most attractive introduction to the server. This is why I built that protected structure around spawn on the last map but I’m not sure I can find the time to do a building of the same size this time.

        in reply to: New World #5079
        dcmenche
            @dcmenche

            Heh, a hole has already been blasted into the ground at the spawnpoint and the village at spawn has been picked apart.

            in reply to: The secret fossilized egg #3725
            dcmenche
                @dcmenche

                I just stumbled across one on the main server, and right next to spawn too. It currently resides in the town hall, might later return it to its cavern along with a protector.

                in reply to: Collapse of a library at spawn #3437
                dcmenche
                    @dcmenche

                    It is possible to insulate a build from fire sources. While fire can spread into a protected area, it can’t be started inside, so you can leave a gap of only non-flammable materials around the inside of the protection. I’ve let tnt mobs go off in my protected area as a test, they still deal damage to players but don’t leave a crater.

                     

                    I rebuilt the bottom part of the spawn building out of non-flammable material to protect it against lava flowing into the area. For better defense I’ll have to widen the protection, and add a non-flammable roof. Eventually.

                    in reply to: Protected beds #3219
                    dcmenche
                        @dcmenche

                        Perhaps beds could permit a player to get in them at any time of day, with the “Skip night” button only showing up at night, and a new “Set spawnpoint” button only showing up if the owner allows it.

                        Chests have standard, locked, and protected variants that permit everyone, only the placer, and only players with protection access to use them; maybe such variants could be added for beds?

                        in reply to: New map no markets #2666
                        dcmenche
                            @dcmenche

                            I like the markets! Even if you nerf their ability to function as a poor man’s void chest, I like having a server-wide official market system. They’re also a good reason to settle down within easy travel of a settlement. I like settlements but I think they should become more interesting and helpful, not less, as hubs of activity in their general area.

                            Maybe just as a quick fix to the missing markets, NPC traders could sell markets? Maybe they should be quite expensive, as markets are rare, special blocks and you only need one in the settlement. I don’t know how hard this would be to implement, but perhaps the traders could only offer this if there isn’t already a market within a certain distance.

                            in reply to: Better Economy #2582
                            dcmenche
                                @dcmenche

                                You have to hunt for other things, I don’t think having to hunt for traders and crafters is necessarily bad, as long as you can access the basics on your own. I think ultra-rare and unique “bragging right” items would be fun if they don’t confer an excessive advantage onto the finder.

                                in reply to: A few things I don’t like… #2581
                                dcmenche
                                    @dcmenche

                                    Already most of the mobs on the surface are easy to avoid even when walking around at night, and a stone sword is enough for fighting any of them except crocs. Perhaps some faster enemies and more ranged enemies could be added.

                                    in reply to: Bowwich #1980
                                    dcmenche
                                        @dcmenche

                                        Heh
 oops? I built a little wall section, then Keihdra liked it and built like 90% of it. Maybe we can just have a lot of nice large gateways in it?

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