Reply To: In-Game, and Out of Game Documentation

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I found this snippet in the FAQ on the GNU website

If some network client software is released under AGPLv3, does it have to be able to provide source to the servers it interacts with? (#AGPLv3ServerAsUser)
AGPLv3 requires a program to offer source code to “all users interacting with it remotely through a computer network.” It doesn’t matter if you call the program a “client” or a “server,” the question you need to ask is whether or not there is a reasonable expectation that a person will be interacting with the program remotely over a network.

For software that runs a proxy server licensed under the AGPL, how can I provide an offer of source to users interacting with that code? (#AGPLProxy)
For software on a proxy server, you can provide an offer of source through a normal method of delivering messages to users of that kind of proxy. For example, a Web proxy could use a landing page. When users initially start using the proxy, you can direct them to a page with the offer of source along with any other information you choose to provide.

The AGPL says you must make the offer to “all users.” If you know that a certain user has already been shown the offer, for the current version of the software, you don’t have to repeat it to that user again.