MeseCraft A blocky survival game.

Better Economy

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  • #1232
    Kiopy7
    Participant
    • Posts: 82
    Rank: Newbie

    As you may know at the moment the most useless feature in Mesecraft is Traders. Why are they useless? Just take a look at their trades! One gold ingot for an apple? 3 gold ingots for some clay lumps? No way! Right now, gold is the most valuable ore on the Main server as it allows you to protect your land from greifers. So how can we fix this? Well, for a couple months I’ve thought about this and came up with a pretty good idea. As you may know, there is absolutely no way to trade for items in single-player Mesecraft  unless you have tons of gold, but even then the traders don’t have much to offer. This means that the Night and Kings markets are completely useless in single-player as there is no other player to trade with.

    So here is my idea: Right now on the server, trading with players doesn’t really exist, as they are to focused on using the markets. But because 1 gold= 100 coins, they don’t get much money back or make much money soooooooo…. We completely take the markets out of the game, however not the coin system. We add a coin mint which can make copper, silver, and gold coins, but 1 ingot= 10 coins. By doing this we ensure that the coins aren’t worthless but not that expensive as well, it also makes the coins more realistic as in real life an average gold ingot can really only make 3-7 gold coins, so our gold would still be little better.

    Now here come the second part: Instead of gold ingots that the traders trade, they trade coins instead, and instead of them JUST selling stuff to you, they buy stuff as well. If you look at the trader’s wares today you can see that practically the only desirable items are the diamonds, so we need to add more desirable items. Now copper coins, having the least amount of worth can buy things like cheap food (Blueberries, carrots, apples, ect.), cheap wood (Apple wood and Jungle wood), and some cheap tools (Stone tools, sometimes bronze, ect.). Then silver can buy things like better blocks (Desert stone, sandstone, maybe even some df blocks), better tools (Steel tools, Flint n’steel, maps, ect.), and more rarer woods (Like Acacia or Pine), and then silver could buy better food (Melons, Pumpkins, Bread, Meat, ect.). Then come gold coins which can buy things like Diamonds (maybe be like 15 gold coins), Raw ores, Mese tools?, Better armor?

    Anyways, by making it so we can have it so you sell and buy with traders, it makes for a good economy. But there is still one thing left: Vendors. If you don’t know what vendors are, they are basically a craftable shop. However, vendors aren’t usually used because people tend to use the markets and they get forgotten. Another reason is that  Vendors are super expensive: gold, mese crystals, even diamonds! So if we drop the diamonds out of the craft, they’ll be used more often and it will allow players to sell things for a cheaper price then the Traders, or even things that the traders don’t sell or buy. Another feature that can be added is the ability to craft a new type of smelter that take your 10 coins and turns them back into the original ingot, that way you can profit off the coins better and adds another use for coins.

    Kip out.

    #1234
    Kiopy7
    Participant
    • Posts: 82
    Rank: Newbie
    #1243
    keihdra
    Participant
    • Posts: 5
    Rank: Newbie

    This would be great. Really anything to improve the economy would be well received. I enjoy loading my stuff into the markets, but it seems that very few people actually buy items. Being able to sell to NPC’s would be great. And I agree that the vendors are too expensive to make. If they were a bit cheaper, no diamonds, I’d be able to set up my own grocery store.

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