MeseCraft A blocky survival game.

Difficulty of Mesecraft

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  • #813
    odie
    Participant
    • Posts: 31
    Rank: Newbie

    From my own experience, I know that Mesecraft can be extremely challenging, especially for inexperienced players. It’s possible that such players still have basic game mechanics they need to familiarize themselves with. For example, I first thought (still on a “Saras Simple Survival Server”) it would be a good idea to move my mining activities to the night when it is dark outside anyway. (Big mistake when you only have a wooden armor and a stone sword.) This led to me never getting the materials for a metal armor until the server was relaunched at some point. (By the way: Iron ore was already within my reach at some point. I just never managed to get enough of it to the surface. Somehow I never made it to the surface alive).

    I think that inexperienced players will like to try to get along with the surface environment first before they go into the dangers of the depths. I should add that the knowledge of how to build efficient and safe mines may not be there. (As are many other tricks that more experienced players take for granted. And as it was for me then, and possibly still is to some extent now).

    Also, Minetest newbies usually don’t take it that easy to get killed. Minetest is a little different than many other games with a first-person perspective in this regard. Getting killed is usually not that tragic for progress in the game. However, this may have to be learned first.

    By the way, I think this is one of the reasons why many new players leave the Mesecraft Survival Server #1 soon. It is very frustrating to be killed 3 times or more in the first 5 minutes. I think new players then often don’t feel up to the challenge. However, I am currently planning to make New Ho (Ale Post) safer after completing 1 ½ more buildings.

    Just to eliminate any misunderstanding about the difficulty level from the start: I don’t think Mesecraft should get easier. I just think that it would be good to somehow create the possibility for more inexperienced, impulsive and / or not so patient players to find their way into the challenging level of the game. Of course, you could put books in the game that tell beginners about useful hints, but the reward center in a player’s brain responds much better when they are largely or entirely responsible for their own successes.

    Another thought that just comes to mind:

    Maybe it would be good to put a wooden armor or a reinforced cactus armor or something similar directly into the inventory of new players. This would send the signal that self-protection is important in Mesecraft. Experienced players won’t need them soon anyway.And inexperienced players will have something worth recovering after they died the first time. This alone may keep them busy for a while… If they make it at all.

    #814
    Kiopy7
    Participant
    • Posts: 82
    Rank: Newbie

    I think you are very right, as when I first joined Mesecraft(Back when it was still called Sara’s Simple Survival Server) in 2019, I died more than 14 times in the first 10 minutes of playing.  And for ores, well back then there was no market and Df caverns had also not been added yet, back then there was a different cave mod. The only way to get ores safely for me was to go to the moon using the Meseportal( Which got removed and replaced with moon portals). then about a two months later, the server restarted and instead died 5 times in the first 10 minutes but still trusted the Moon to give me ores, that server lasted a long time, not sure how long as I left in the the summer of 2020 because of family issues, but the day before Thanksgiving 2021, I returned and it was a new server with a new name, this time I died 2 times in the first 10 minutes, using the knowledge I had gained a year and a half ago, was able to get ores on my own (Meaning stealing from MisterE’s mine) and was able to only die 29 times in the entire time I was on that server, and when the server got restarted in January 2022 I suddenly relized how well I had become and how long it had taken me to reach that goal, as I didn’t die at all in the first ten minutes and in my total time of about 30 hours of playing this new server I have only died 3 times, doing stupid stuff. However, I got all my wealth in the game completely on my own with out using anybodys mine (Besides 3 gold ingots, but that was an invite to use the mine) So yes, I think Difficulty is a major thing on Mesecraft and I have seen  dozens of new players leave because they died to much. And I can agree that Mesecraft has gotten harder over the years as well. And yes I really think books might help, as when I joined I had know Idea what to do, lol.

    #827
    komodo
    Participant
    • Posts: 68
    Rank: Newbie

    I’m king of glad to hear there was a bit of a learning curve, it’s what makes us feel we’ve made progress or gotten better.

    I’m always interested in improving player balance and retaining new players. So I .hope we can take these suggestions seriously. I don’t want to make the game harder either. But I’d also like to add some new things like forging metal with molten and molds and being able to sell them.

    So how do you make it so it’s not too easy for veteran players to get bored, but doesn’t make newbie players run immediately. Maybe armor like Odie suggested, but also, maybe a tutorial. Not really sure. 🙂

    #829
    komodo
    Participant
    • Posts: 68
    Rank: Newbie

    What if there was a separate vertical biome (like way up) that was a separate kind of tutorial intro biome with easier enemies and a more playful world? Then you sort need to get items and solve puzzles and graduate/are sent into the actual world we use now.

    • This reply was modified 6 months ago by komodo.
    • This reply was modified 6 months ago by komodo.
    • This reply was modified 6 months ago by komodo.
    #833
    Kiopy7
    Participant
    • Posts: 82
    Rank: Newbie

    Noob Deminsion, lol.

    #834
    komodo
    Participant
    • Posts: 68
    Rank: Newbie

    lol, didnt think of that but yeah lol. I dont want to be banished to the noob dimension. But it’s true, maybe a biome could be setup that contains new players and once you graduate from it (by doing a quest or something) you can’t go back without turning into a zombie or something. I’m thinking like a forbidden magical forest or something with easier enemies and can setup the world before it is corrupted by war or greed or something. Then when the player leaves that dimension they can join in the adventure of cleansing the world of corruption in different biomes.

    #835
    Kiopy7
    Participant
    • Posts: 82
    Rank: Newbie

    So, it’s like the last surviving non-corrupted piece of land, and was enchanted to keep people who have been infected with the corruption out of it.

    #860
    komodo
    Participant
    • Posts: 68
    Rank: Newbie

    I’ve been thinking maybe a way to add boss battles or something in each biome. And when a boss is killed in that biome it cleanses the biome somehow and the corruption starts to fade away and restore the biome.

    Also, it would push character progression as you would get items or rewards and grow somehow each time you restore a biome. As you progress, your character sort of grows up or takes on the corruption in a way, becoming more of an adult in a way. more experienced but also jaded somehow in their appearance or character. Not in a bad way, but just as a fact of dealing with hard things or in dealing with evil. it grows on you in a way because you have to take it on and sort of sacrafice a part of yourself to bring order back to the world.

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