Guns in video-games and MeseCraft

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  • #714
    komodo
    Participant
    • Posts: 47

    I’ve been thinking about adding firearms/guns to MeseCraft. Some of you probably already realize that guns are in the game assets already. But they aren’t implemented or craft-able yet.

    When I was growing up in the 90’s in the USA, the religious conservatives had a lot more influence in the media. It was common for the media to attack video-games that had violent themes like guns, violence, and more and try to censor those games. I remember when I was around 14 years old, I had to give my older cousin (age 18) money to buy Grand Theft Auto 3  for me so I could play it on my computer at home.

    But these days, in America, it seems like guns are more OK in TV and movies for kids. I don’t know if that is 100% a good thing, but even in movies by Disney like Marvel super hero movies and Star Wars, the bad guys and even some of the good guys use guns, rocket launchers, and other weapons. It seems like things have changed culturally. (Kind of funny though because now it’s the other political party that has influence and power now and now they are trying to censor everything, and the roles are reversed and political parties seem to have no principles or morals supporting free speech and artistic expression when they are in power).

    So I wonder what some of your thoughts are about putting guns into a video-game like MeseCraft. Do you think it is a bad influence? Personally, I think it is OK because to me, it’s just a tool and part of the game that can be fun. But I also think it is something people should be responsible about. To me I think it is OK as long as a young person has good guidance and ethics. Also, lots of other mods and games in Minetest have guns. I think it is OK to put them in, but wanted to start a discussion about it too.

    • This topic was modified 3 months, 2 weeks ago by komodo.
    • This topic was modified 3 months, 2 weeks ago by komodo.
    #717
    komodo
    Participant
    • Posts: 47

    I remember even things like Harry Potter books were really attacked in the media because they had things in them like magic, vampires, and other fantasy things that religious people did not like. So I suppose magic items could even be a controversial topic to some. I think ultimately, all of this stuff is OK as long as it is done properly and not disgusting or sadistic.

    • This reply was modified 3 months, 2 weeks ago by komodo.
    #720
    Kiopy7
    Participant
    • Posts: 44

    I think guns and rocket launchers would add a much more new experience to game. It gives players something new to work up too. I do think adding too much different types guns is a bad idea though as it would overwhelm the player and it would be too hard for them too find which one is best or even if guns are worth it. I have been trying to get you to have guns added to mesecraft for a long time annnnnd finally! Yay! I also think you should make most big guns expensive to balance things.

    #728
    mistere
    Participant
    • Posts: 12

    from a gameplay point of view, I think that guns should not be added until/if there are a lot more hostile mobs that are dificult to subdue without them. otherwise guns are either too op or a letdown.

     

    as far as gun ingame morally, eh idk. depends on how it is protrayed I guess. if its all about power and violence maddness, nah lets not. but If its about having more weapons in the game to play with, I think its ok in context

    #798
    odie
    Participant
    • Posts: 24

    My personal point of view on firearms is that it’s probably more humane to be shot over the head than to be slain with a sword with several strokes… or a pickaxe or a shovel… or a prodded spoon. So adding firearms does not, in my opinion, add any additional possibilities of depicted brutality to the game that is not already there. On the other hand, I know that the legal requirements in the USA are different from those here in Europe, and that these different requirements make the emergence of a strong gun lobby and a strong anti-gun lobby possible. As far as that is concerned, I can’t really speak from here.
    As far as gun violence in games is concerned, I think it makes a big difference who the gun is pointed at. I think in terms of Minetest in 4 categories:
    1. monsters and dangerous animals, that are real threats,
    2. harmless animals,
    3. human NPC (without zombies, of course) and
    4. players.
    Shooting serious threats is probably Ok.
    To kill a cow or a pig you might not need a firearm, but somehow you have to use violence to get a feces.
    As for the villagers, I think that a sane player will soon come to the point of view that it is not so funny in the long run to shoot all villagers over the heap. With a player who repeatedly logs into a Mesecraft survival server to shoot specifically at the cute villagers, I would get doubts about the health of the mind of this player. Such players can be found everywhere, but I’m afraid that they are rather rare on minetest survival servers, since there are now special servers for the cultivated PvP carnage under Minetest. And that’s ok. After all, there is a consensus that you kill each other virtually.
    Regarding the violence between players in Mesecraft, I would like to point out that it is at the discretion of the administrator to allow PvP combat at all.
    These considerations lead me to believe that an enabled PvP option in Mesecraft and Minetest is primarily to allow collateral damage. It would be different in the case of an anachy server. But whether a server is an anachy server is also up to the administrator.
    So I think from a moral point of view it is definitely Ok to add firearms to the game inventory of a minetest game.
    However, there is one thing that makes a difference between ranged weapons and the currently most common melee weapons, and could change the game dynamics significantly in special situations.Recently I had to deal with another obvious minetest newbie. These players may hit you with their wooden pickaxe simply to find out what is happening. If I’m attacked with a melee weapon (or tool), my first reaction is usually (even with more experienced players) to move back out of combat distance. If the player immediately moves in and continues to attack me I know “he’s really trying to cause trouble.” This is a form of non-verbal communication that doesn’t necessarily work with powder weapons because the combat distance and the damage inflicted is much greater. I’m afraid that this circumstance could lead to faster and more devastating misunderstandings. Violence between players could increase.

    I have a suggestion that would mean a deeper intervention in the game concept. Besides, feasibility and the effort involved is hard to estimate for me and I have hardly any experience with Mars so far. Especially not under Mesecraft. (I know, my mistake, but you can’t be everywhere. 🙂 )
    But I can simply suggest.

    (See suggestion “Firearms to Mars”)

    • This reply was modified 2 months, 4 weeks ago by odie.
    #804
    komodo
    Participant
    • Posts: 47

    Yeah, it is really up to the players about how they will use the guns. But I think putting too much guns and stuff in it will turn it into something like fortnite or Rust. Too much combat pvp. MeseCraft would be fun if factions had combat, but I like the cooperative style a lot more.

    Good points about swords and bows. I think that rationale makes a lot of sense. There isn’t really anything different about guns compared to a sword. Hopefully it’s just used right. Great feedback.

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