I notice when you strike a mob, there’s no visual indicator that the mob has taken damage other than it’s health going down. In Minecraft, the mob would have a red overlay for a split second when it has taken damage. Is there a similar visual queue that can be implemented in Mesecraft?
There is a notification, but it’s off to the side. This was changed in the last update, but I agree that it was better when the health bar was directly above the mob. Maybe in the next update it gets switched back?