Lightning Destroyed My House

Home Forums MeseCraft Discussion Support Lightning Destroyed My House

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • #566
    Kiopy7
    Participant
    • Well-Known Member

    Though the recently added lightning as made the game more immersive, and makes rainstorms believable. I have reason to believe that it set my wooden house on fire, which is annoying and completely challenging, meaning you can’t make a house of wood any more or it will burn down. Please find a way to fix this.

    #569
    carzomg
    Participant
    • Active Member

    Just struck Cleargrad ( Ho ), replacing wood with cobble. Will not use wood construction any more.

    #756
    komodo
    Participant
    • Active Member
    #1164
    thefluffysavage
    Participant
    • New Member

    Are you sure it was not a wee beastie that slunk in and set it alight when you were out of town  – with the settings cranked up for brutal test  i had 4 wee mese beasties  setting light to my village -A  rare spawn i suspect .

    #1167
    komodo
    Participant
    • Active Member

    Still need to think about this. Maybe it shouldn’t catch on fire if protection is enabled. In fact, fire needs to be tweaks to not burn protected stuff.

    #1169
    thefluffysavage
    Participant
    • New Member

    Those yellow sea hares were the culprits  The Igors on guard failed to do their duty and only attack if i lead them into battle – No achievement awards for fire fighting either ?? – that was why i was  negligent and did not put them out -therefore i should be charged 5 gold by the local fire brigade for letting my house catch fire   – no water arrows planned ??

    #1170
    komodo
    Participant
    • Active Member

    That’s a really good achievement idea.

    #1171
    Kiopy7
    Participant
    • Well-Known Member

    Actually there is an achievement for fighting fire, it is called Fire fighter, you get it for punching out 100 fires

Viewing 8 posts - 1 through 8 (of 8 total)
  • You must be logged in to reply to this topic.