There are some new updates in MeseCraft! A brand new Mese crystal appearance has been added that reflects the new one used on MeseCraft.com! Mesecons_hydroturbine had a typo in its recipe fixed and it can be crafted now (thanks korkut) Footprint bug reported by korkut has been fixed. (Thanks Korkut!) Water can now flow and […]
Yearly Archives: 2022
The source code for MeseCraft, has traditionally been hostsed at Notabug.org which is a free git service for free software projects. A few people have suggested I move to a git service with more features. After some thinking, I’ve decided to try out GitHub for MeseCraft code hosting. The reason is that it has the […]
There was a quick hotpatch for MeseCraft that aims to fix the following game crashes: Commodity Market: Removed icons because they were crashing on the 3D nodes for the drinks mod (juice press and silo). This is sort of a quick hotfix workaround until the core problem can be resolved. This removes icons for items […]
Hi everyone, Great news! You can now download MeseCraft easily from the Minetest Content Database (as known as “ContentDB”). This is an exciting development for the project, as it now allows players to easily download the game from within Minetest itself! So what does this mean? It means that you can create your own MeseCraft […]
There has been a minor update to MeseCraft: Music has been removed to allow Android and mobile tablet and phone players to access the game. Buckets have been fixed. A helicopter is now craftable in the game. Going forward, mobile phones and tablets will be included as a main focus alongside desktop and laptop PC […]
There have been some changes on the development cycle of MeseCraft. There are now three branches in our git repository. I will break them down for you: unstable: This is a rolling version of MeseCraft. All of the latest changes and inclusions get added here. Things might break in this branch and there will be bugs […]
A few things have changed on the website that I’ll officially post about to keep you guys in the loop. External links that use embedded content is now disabled in forums and activity views. Why? When a frame or resource is shown in an embedded view (like YouTube video previews) it actually pulls the resources […]
MeseCraft is now available world-wide! I’ve expanded our services to include other regions of the world. We now have servers in Americas, Europe, and Asia. This should help global players play the game online with reasonable latency regardless of what part of the world they are in! The original server, Americas #1, is still the […]
There are some biome updates that players should know about. Ethereal biomes and items have been completely removed for now. Why? It’s too hard to develop for all of the default and ethereal biomes. Ethereal biomes are generally neglected from a development perspective and those biomes are not up to the quality that should be […]
MeseCraft has been updated with the Climate modpack by TestificateMods. This software will allow MeseCraft to have more dynamic weather environments in the world. There is a lot that this adds to the game: Moon phases: the moon will have phases in the game. This can also be used by other mods that can hook […]
Hello all, Today there were some new updates for MeseCraft! The AFK mod and mesecraft_beds mods now have functions to not count AFK players in the bed/day reset count. Also, the in game music has been added back into the game. You can control this with /musicsettings in the game. This update was sourced from […]
Today, I pushed a small update: Icy slimes no longer spread snow. This was requested by a player and supported with reasons. Icy slimes are spreading snow too much and spreading the snow biome rapidly as a result. To prevent this, icy slimes no longer spread snow. They will still spread ice when in water. […]