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Possible, but perhaps not the best idea. I had a similar idea about the drink silos recently. I imagined that some might want to make a public juice station, where everyone could come and get cups of juice, but not buckets. Perhaps even rate-limiting to x per day or such. I eventually decided against it and protected the purge button only. The purge button allows anyone without any special item, to remove all the work you’ve spent making the juice. All other options require either glass or steel, which isn’t something you can get until you actually do some work. This means brand new players cannot drain the work you’ve spent. For a bed, this is even less of an issue, since the primary function of the bed is to make it day. The current public use of a protected bed still allows that and can aid the owner just as much as the guest. Setting the spawn point is a secondary effect and is part of the benefit of making your own bed. I think a public-set-spawn checkbox might discourage working to create your own bed.
Perhaps a notice on protected beds indicating that the spawn point is not set would be helpful. Also, currently the spawn point can only be set at night. Is this desired, or should we allow setting the spawn point even during the day without laying down? I know other bed mods allow this action.
I do like the market, but I wish there was more action. Having it be player-only seems a little odd, mainly because there aren’t enough players to approach anything like “real” prices. Perhaps if there were some NPC trades going on semi-randomly that could set some basic prices for starting items. It could also give an outlet for some items other players might not need repeatedly (one pair of binoculars is probably enough). It would be nice if the existing trader NPCs came more in line with the market in terms of prices. Since they were made when gold ingots were the only currency, the value doesn’t line up very well. I’d like to see traders that didn’t price gouge so much. It might be helpful to come up with an algorithmic way to determine “real value” of items. Something that takes into account rarity, effort to collect items, usefulness to players, and effort to craft. Then the NPC traders could pick a random mark-up (e.g., 15% to 100%) and charge that many coins.
Side note: I’ve still never seen natural mithril, despite having dug down to the nether by hand (well, technically pickle).
Okay, I understand.
I’m kind of used to it the way it works now. If I have a protected area, I might let someone visit, but I don’t think I’d want them to “live” there by consistently respawning there. That said, I like being able to offer the ability to sleep for guests. The way it works now is kind of a middle-of-the-road solution to this dilemma.
Can we fix this by registering aliases? We have some more name changes coming that could affect people more. The new ones aren’t just flowers, but whole chests worth of items that could be lost. I think an alias for the old name will cause the node to be seamlessly replaced. I haven’t tested it yet, but I did test an item I was holding was seamlessly replaced with the new item.
The reverse flag seems to be used when destructing a bed so that it isn’t removed twice (since there are two bed nodes “top” and “bottom”). The actual spawn point is set/reset in
beds.set_spawns()
which is called just after laying down, but it affects all people who are in bed. I don’t see where it would delete a spawn point, except when destroying the bed. I think this may be what happened:- Dug minekid’s bed (resets to world spawn)
- Place protected bed
- Sleep in protected bed (doesn’t affect spawn)
- Die (spawn at world spawn)
If minekid had slept in a diggable (not protected or with minekid on the protection block) bed prior to sleeping in the protected bed, I think things would have been different:
- Dug minekid’s bed (resets to world spawn)
- Place protected bed
- Sleep in other bed (sets spawn)
- Sleep in protected bed (doesn’t affect spawn)
- Die (spawn at other bed)
I can see webp, but not avif. I’m using Edge. I tried downloading Firefox and I can view it there. Nice pics!
We don’t have as much room as you might think, because the planets are up there, too. The moon starts at 3K. I’ve been trying to come up with something to do with the empty vacuum, but it is kind of boring with just blue everywhere. I see what you mean about the islands.
The auto-crafters were included in the shift-click update. Armor stands are on my list but will need more work. I don’t think the listring functionality will work for those since each slot can only contain one type of armor. I’m thinking it needs a button to equip/unequip, which I think would be more useful anyway.
Note: Any node that you already placed might have saved an old formspec that doesn’t have shift-click support. Try digging and replacing it to get it working.
A bit off-topic, but there is an arcade on the non-official “Mesecraft Survival Server” near the castle you spawn in. It uses Lua Controllers and primarily buttons to make small ASCII-art games.
As far as guns are concerned, I’m okay with leaving them out. On that server, the Riddance mod is used to hide the recipes that need unknown items.
Since vacuum starts at 1K (atm), we can’t go too high. I would put them up around 700 or so, to prevent them from being in sight range of the ground.
You might consider having 9 coins to the ingot and making it hand-craftable back and forth. This way you have a progression of coins > ingots > blocks for compressing and storing. Any transactions could take any of the three “sizes” and do the crafting for you as necessary.
I wish I could see the pic. 🙁
@mesecraft I developed the miner’s helmet, lighting updates, and such. Feel free to send bug reports my way. 🙂
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