mistere

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  • in reply to: Crafting a new year! #4435
    mistere
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    A pipedream: a custom mesecraft client with some of the shaders that are available in various forks and PRs of minetest merged in, and a custom main menu that is mesecraft-only, to be released on steam and the windows store.

    in reply to: Crafting a new year! #4434
    mistere
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    I would like to work on the texture redo with the palette.

    I would also like to see a mob overhaul, that uses custom logic to make each mob unique.

    in reply to: Protected beds #3035
    mistere
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    No, I think this is just standard beds code.
    spawns.lua will be relevant.

    Theoretically, this shouldn’t happen, beds.set_spawns() seems to avoid changing the spawn if the bed is protected. A brief review of the code does not show any obvious errors that would reset the spawn, so it must be more subtle.

    in reply to: A few things I don’t like… #2439
    mistere
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    I think that if mobs were made more intelligent and harder to eveade, then sprinting would be a very welcome mechanic. I watched a video about game design that basically said the giving the player multiple modes of locomotion makes the boring trekking parts of any game significantly more interesting.

     

    I suggest having a top speed, and then letting a walking speed be 0.75 that.

    in reply to: Using chatGPT to generate lore for the slade layer #2431
    mistere
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    Forsooth, it doth make mine heart heavy To think of those brave souls now lost. Their deaths brought forth a fearsome cost, And yet, a seal was wrought to end the evil.  Woe betide us, few survivors of the fight, With broken hearts and aching souls we dwell, We miss our kin and loved ones fell, And tears doth flow like rivers in the night.  Yea, though the slayers fought with all their might, The battle fierce and the casualties great, In the end, a seal was made to hold the fate Of the evil that threatened plight.  With shattered bones and broken dreams abound, We wail and mourn for those who fell in fight, And though the seal of evil doth hold tight, Our loss is a heavy burden to be found.

    in reply to: Using chatGPT to generate lore for the slade layer #2430
    mistere
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    Aye, good reader, hearken now to mine words, For I am Caeldor, an inhabitant of the underworld, And I ponder deeply the secrets of this place.  The Glowing Crystal Pit, so bright and fair, Its beauty bedazzles all who chance to view. But in its depths, a mystery doth lurk.  What is this strange, unearthly substance that flows, This crystal-clear, ethereal elixir That pulsates with an energy beyond our ken?  Some say it is a gift from the fates, A source of life and power untold. Others whisper of its darker purpose, Of a secret too terrible to unfold.  And still, I ponder its true meaning, As I stand before its shimmering hues. Is it a blessing, or a curse, I wonder, This Glowing Crystal Pit, with its untold truth.

    in reply to: Using chatGPT to generate lore for the slade layer #2429
    mistere
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    Hail, my friend, liest thou with ear open wide, Forsooth a tale I shall relate with pride. Of battle fierce and bravery untold, Where Slade warriors didst face the bold.  In ancient times, the land was fair and bright, Where folk didst live in peace and might. But in the depths of caverns primordial, An evil lurked, no mortal soul would tell.  And yet, the bards didst sing of ancient fears, Of monsters dire that caused men to tears. The Slade seals were wrought with care and skill, To keep the evil locked in depths so still.  But when the day didst come that all didst know, That evil grew and threatened to overthrow. The Slade warriors with swords held high, Didst ride forth, their battle cries to the sky.  And there, in the Slade, was fought a fateful fight, With monsters fierce, in the depths of the night. The battle raged for many a moon and day, Till all was lost and the warriors lay.  Their bones now scatter ‘mongst the slade stones, A testament to battles lost and won. And though their valor didst seal the evil deep, None know from where it came, nor what didst creep.  So, friend, dost thou remember this old tale, And heed its warning when thou hearest the wail. For Slade is not a place of honor bright, But a realm of darkness, where the brave didst fight.

    in reply to: Using chatGPT to generate lore for the slade layer #2427
    mistere
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    This is a letter found in the slade layer:

     

    My dearest friend, Kethril,

    It is with a heavy heart that I write to you today. I have not slept for many nights, for the whispers I have heard in the underground city have chilled me to the bone. The evil that is growing in the Primordeal layer, deep beneath our feet, is beyond anything I have ever imagined. It creeps and crawls, a cancer that threatens to consume all that we hold dear.  I have heard that the council is considering the Rite of Sealing, a desperate measure to contain the evil and keep it from spreading. But I fear that it may be too late, for the whispers say that the evil has already taken root, and is growing stronger with each passing day.  Here in the Slade layer, life continues as usual, but the fear is palpable. Children huddle together in fear, mothers keep their doors barred, and fathers sharpen their weapons, just in case. Every shadow is suspect, and every whisper brings with it the fear that the evil has finally come for us.  I have seen things, Kethril, things that I cannot explain. I have heard the whispers of the stones, and felt the shifting of the earth. It is as if the very fabric of our world is tearing apart, and the evil is the cause.  Please, my friend, I implore you, go to the council and do what you can to stop them from enacting the Rite of Sealing. We must find another way to stop the evil, for if the Rite is performed, it will mean the end of our world as we know it.

    Yours in fear and desperation,  Zalara

    in reply to: In-Game, and Out of Game Documentation #1557
    mistere
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    so, it seems that to comply, you would need to have some easily accessible message on the server that shows where to get the source. you only have to make an (honest) offer of the source, not actually send it. so a web link would be fine.

    in reply to: Meseboxes #1389
    mistere
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    I second the motion, but you may have to add code that prevents placing a mesebox in a mesebox.

    in reply to: MeseCraft UHC #938
    mistere
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    UHC means Ultra Hard Core
    YOLO means You Only Live Once

    I too hope this never gets put into regular mesecraft lol. It was only meant to scratch someone’s UHC itch, thats all.

    BTW, he was amazed that mesecraft had planetary dimensions, thirst, monsters, and more 🙂

    in reply to: Evil Lizards #910
    mistere
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    I can make some lizard-people models

    in reply to: bones and fossils #763
    mistere
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    I think it would be cool to be able to collect various fossils and be able to display your collection (they would be models). maybe also they could be sold to an npc

    in reply to: Guns in video-games and MeseCraft #728
    mistere
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    from a gameplay point of view, I think that guns should not be added until/if there are a lot more hostile mobs that are dificult to subdue without them. otherwise guns are either too op or a letdown.

     

    as far as gun ingame morally, eh idk. depends on how it is protrayed I guess. if its all about power and violence maddness, nah lets not. but If its about having more weapons in the game to play with, I think its ok in context

    in reply to: Frequent spawn logins #721
    mistere
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    RE the respawn bug, I have a hypothesis that it occurs if the game cant find your bed because it was dug since the last time you slept in it

     

    in reply to: Frequent spawn logins #703
    mistere
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    let me know if you find a solution!

    in reply to: Frequent spawn logins #702
    mistere
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    Wow, so its happening on OG mesecraft too? Players on Centeria have been complaining about this…

    in reply to: weather mod #567
    mistere
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    perhaps the wind can affect a fork of the sailboat mod?

    in reply to: New Weather Effects #2806
    mistere
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    I have some critiques about this:
    The puddles IMO look ugly as round smooth textured shapes. They probably should be retextured and made square or at least pixelated.

    How is the weather system with lag?

    Also, I would suggest making your own mod for mesecraft weather: Use runs’ climatez (very low lag, good effects), and modify it to use the lightning from this mod. Do we even need the puddles? If so, then bring that over from this mod too. I have been using climatez on Centeria without trouble.

    in reply to: Farm animals spawning #472
    mistere
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    we can easily make a special mobs spawning system that is per-player-loaded area and based on the globalstep with a timer. that should significantly reduce lag caused by spawning

Viewing 20 posts - 1 through 20 (of 20 total)